

This is very difficult to determine and would honestly require a brute forcer for every loading screen, which isn't feasible currently. Frames could be saved on various loading screens and when entering certain rooms, as NPC RNG is based on a frame timer rather then being controlled by the battle RNG.Setup for elixer glitch for the two Lavos fights was improved by removing a reset and only using Frog for it rather then splitting between Crono/Frog.Ayla was removed from the party when teaching Frog magic to avoid Spekkio's text about her.When speaking to plant lady in Zeal Palace, I speak to a different woman first to delay her text, letting me skip one of her choicers and save about a second.Button was avoided in Tyranno Lair that activates a save point, saves 2 seconds.Melchior fade after Nizbel was improved by a few seconds doing it from the basement loading trigger instead.

Theoretically this loses about 4 seconds, but it's regained from faster Nizbel and Masamune fights.

One jailbar animation was skipped to save half a second.The fight the second time entering Truce Canyon was skipped with a save/reset, which also lets the RNG be set to a faster value.Yakra Skip was improved by about 90 frames by pushing into him as he transforms, which forces him to update more frequently (and thus finish his animation sooner).A Power Tab was collected after getting the Steelsaber to speed up a few early fights.This is more a style difference then anything else though. Character names were reduced to one character to save time on text (adds up to about 10 or so seconds over the course of the run).Many of the improvements I made are noted in the commentary track with the encode above, but I'll also give brief notes on improvements made here.
